Wednesday, 4 November 2015

Window Control + Buzzard Divorce

I confess defeat. I have been trying to learn to love the Buzzard. For the last month or so I have been using it trying to make the relationship work as I wander about New Eden. But yesterday I snapped out of denial and jumped back into an Astero. Reasons? Primarily, I couldn't get a fit that didn't involve off lining something. I am no theory crafter so maybe I was missing something. But If you don't have confidence in what you are flying then you aren't likely to use it to best advantage when you are facing a challenge. And yesterdays challenge was Parallax. Actually it was more than that. It was how I fundamentally interact with Eve.

A few posts ago I talked about the new launcher. I still think it is a great change, addition even, to the game. The downside was I somehow messed up all my settings (Overview, mod buttons, window placement etc). I haven't managed to fully restore everything in a way I was comfortable with. I am not particularly OCD about these things but some semblance of order is helpful when you need to react quickly in tight situations. So it needed to be resolved. And then there is the Parallax release.

On first looks, the Parallax release doesn't offer much to the way I play. But the new Probe Scanning interface is huge for me. The addition of assigning a hot key to DSCAN is also massive. DScan is the dead man's handle in wormholes. Fail to click it and can quickly find yourself becoming the victim of someone who did click it. Problem is, you can only click one thing at a time. It becomes a tough choice if you are in the middle of a hacking mini game. Not a problem now.

Probe Scanning has had a difficult transition with the 3D Map. While it hasn't been a case of going back to the drawing board, it has undergone a number of iterations since its first unusable incarnation. It now has a dedicated map window and the UI has been refreshed. Anyway, the plan was to head off to Thera and adjust my environment as I travelled.

So I undock and use the ingame browser to call up EveScout. Except I couldn't because I had lost my bookmarks. So I spent 30 mins putting putting new bookmarks back for things like Tripwire. The future of the in game browser is limited I understand. CCP hate maintaining it and there is always a security risk with it being ingame. It is understandable but it is had to imagine life without it on my laptop. Anyway, minimising the browser became a problem for me because I keep it as a bar at the top of the screen. But this now overlays where the scanning probe map automatically minimises to. Not a big deal, but it further limits my view of Space.

Anyway, such procrastination resulted in me entering the wrong wormhole. The Thera link had expired and I ended up in a C2. Going onto full paranoid alert when your screen is a mess is not good for your heart. Once I got a tactical safe I began scanning in earnest. My scanning skills were recently maxed to level V so finding things doesn't take long. The new scanning map takes some getting used to. I am sure this is due to the familiarity I had with the old system. If I put that to one side I think I will like the new interface over time. It is certainly responsive and you can filter out things that used to get in the way. There is probably another iteration needed  - the wormhole markers seem very dark for example, but it is really usable with the DAcan representation being a nice touch. It will help new players understand what DScan is actually doing (or not doing).

After scanning down the system, I found two juicy looking Relic sites. However, Tripwire indicated a some Russian on Russian action had happened ten minutes before I had entered the system. Paranoia kicked in and I assumed the victor had seen me enter and the sites were still being watched. So I left it at that. I will concentrate on the rest of the window arrangement in a quieter location. I need to train my fingers to hit DScan while doing the mini-game at the same time too.

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